If you don’t give me specific details, I can’t and won’t help. Please Include a list of all mods you are using, the load order of those mods, and what source port you are using. 9 times out of 10 it is a problem with load order or loading a module that isn’t for the mod you are using. If for some reason you DO have issues, contact me on my moddb comments page, or by private message and I will try to help if I can. UDV_vx.xx_A UDV_vx.xx_B UDV_vx.xx_C UDV_vx.xx_D If you follow these instructions, you should have no issues. You can also see that all UDV prefixed files are in alphabetical order. I HIGHLY recommend you load everything with UDV last to ensure everything works correctly. This is generally the way to guarantee that the HUD will work correctly, but sometimes you’ll get lucky and it will work if other things are loaded after it. The ammo counter will be stuck saying 'B950', even if I'm not using it. When I equip it, the following things happen: I get an error message that says 'Divide by zero in script 24008' The weapon list disappears. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. Ultimate DoomVisor error help Whenever I go to run Project Brutality, the pistol is bugged if I select it. In the picture on the previous page, you see that all UDV files are loaded after all other files. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. See below for further explanation on load order.īelow is an example of a working load order using ZDL: They include optional add-ons such as lower quality bullethole effects to increase performance, replacement mugshot graphics, ambient music/sounds, alternate fonts, or to display the correct key card colors when playing with the megawad Knee Deep in ZDoom. You can load any number of the "C", or “D” modules. They are only necessary if you want to change from the basic default DoomVisor graphics. Only one should be loaded at any time and will override the standard visor graphics. “B” Modules are optional alternate graphic packs for UDV itself. The "A" module is the BASE module with all the main HUD components and weapon scripts. You should only ever have one(1) "A" module loaded. The BASE "A" module is required for full functionality. Order is Alphabetical: "A" first, then "B", “C”, “D”, etc. GZDoom Stable Builds GZDoom Development Builds My recommendation is to always load my UDV_ prefixed files last in your load order, after any other main mod files such as Brutal Doom or Project Brutality. Please don’t ask for other compatibilities, as they are either impossible and/or require too many feature sacrifices for UDV to function, as UDV makes use of many advanced features of GZDoom’s functionality. ZDL - UDV is currently compatible with GZDoom 2.4 or higher. Unless you are comfortable with command lines, this is THE best way to play Doom sourceports in my opinion. GET A LAUNCHER! It makes load order simple! I recommend ZDL as it makes it as simple as drag and drop.
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